Saturday, 24 March 2012

My Materials


1-12 = contracting, damp, hard, worn, tangled, colourful, maluable, bumpy, bland, perishable, smooth and transparent.


13 - 24 = symmetrical, reflective, soft, frosted, robust, elastic, matted, webbed, rigid, inconsistent, dark and bright.


25 - 36 = sparse, dense, corse, rough, rippled, geometrical, controlled, fine, tesselated, curved, grainy and expanding.

Out of the above materials I chose two materials to use per level and they are:

ABOVE: bright and corse.

IN BETWEEN: smooth and transparent.

BELOW: rippled and inconsistent.

36 Words, 3 Categories


Above is the list four team members and mysef came up with. There are 36 material features, qualities and properties in total and they are split into three categories; ABOVE, IN BETWEEN and BELOW. To simplify they are as follows:

ABOVE: hard, worn, symmetrical, robust, elastic, matted, bright, dense, corse, rough, grainy and contracting.

IN BETWEEN: smooth, transparent, rigid, soft, frosted, dark, sparse, geometrical, tessellated, fine, damp, bland.

BELOW: maluable, bumpy, reflective, inconsistent, webbed, rippled, curved, controlled, expanding, tangled, colourful, perishable.

Stelarc's Stairs and Androids for Scale!


Above is a side shot of the staircase that will be used to access Stelarc's workspace. It highlights the shape of the staircase, the side profile in particular as well as the angles used to create the shape of the top, side and underside of each tread.


This is the top view of the staircase and focuses on the spiral aspect of the piece as well as highlighting the effect the manipulating of each tread has on the staircase. I believe it creates a strange futuristic feel while maining its functionality.


This image displays the stairs climb up to the building as well as a scale model to indicate the size of the staircase. This will not be the final product but what I came up with during the week. Materials will vary on the staircase as explained previously, and a new idea will come into fruition with a futuristic shuttle type room to be added to the adjoining gallery for an even more spaced out experience! Also another sneak peek of some improvements to the Stelarc level!

Ai WeiWei's Stairs in 3D and Androids for Scale!


This is the view of the underside of Ai WeiWei's staircase. It highlights the changing lengths of the stairs as well as the ribbon like shape that the plates on alternative sides of the stairs creates.


This is the same staircase from a top/side view. Again it indicates the visible space and free flowing nature of the staits as well as how the counterlever is used.


This image displays the stairs connection to the building though I was at a halfway point with the model. The stairs will be encased in a jagged wall as originally planned. The image is also a sneak peek of a few changes I made to the original 3D image of Ai WeiWei's level! In later posts the materials will also be added to show the stair in full swing!

Stair Designs


Rising | Darkness

 Above is my double page spread on my chosen design for Ai WeiWei's staircase inspired by two of the three words selected, Rising and Darkness. On the left hand side I attempted a front view and reasoning for the design, this includes: brighter features heading towards the workspace, a narrow top and wide bottom symbolising narrowmindedness of society and openmindedness of Ai WeiWei, a consistent riser for functionality and a changing length of stair with wall like a ribbon unwinding. On the right hand side is a side view of the riser and the stell plate used to counterlever the stairs alternatively to give this ribbon-like effect. Another more detailed front view is given with a few details on mood features such as lighting. The entire staircase will be made of steel as it needs to be stable for it to work.


 Machine | Existing

This is my double page spread on the design I chose for Stelarc's staricase inspired by two of my chosen words, Machine and Existing. On the left there is a top and side view at what I hoped the tread itself would look like. Being inspired by Stelarc's "Walking Head" meant this was always going to be a different design! I decided on a wide spiral staircase for Stelarc with no rails or ballistrades of the size of some of his artwork. As indicated on the right hand page with the stairs themselves I decided that five different materials would be used with every four of 20 risers being a different material from basic and stone age to futuristic towards the peak of the staircase, ie. Stone - Carbon Fibre as an example. There are numerous notes about this on the page and a diagram of how the staircase will be supported as well as mood settings such as lighting.

My Original 3D Models and Concepts


This is my original 3D image of my Stelarc level taken from the below section that is "Alternative". At this stage the plan was to use the strange angles on the section and manipulate them into steel and glass sections and this is what I came up with. I'm still not 100% with this idea but it took me so long to get used to the new drawing epuipment that I ran with it because I had spent so much time on it!


This image is my original 3D image of my Ai WeiWei level take from the section that is "Rising". I planned on making some kind of flame shape for the facacde of the building but was really struggling and after hours and hours it just looked silly! So I manipulated the flames concept to jagged uprising, like a more controlled flame with the basin displayed in the sketch almost like a fire pit.

My Chosen Sketch and Other Pages


Top = Stelarc Adjective = Alternative
Bottom = Ai WeiWei Verb = Rising


This was my favourite spread from my booklet and the two bottom right sections (Machine | Rising) was a close second to my chosen sections.


This image shows my first set of sections with my chosen section edited out and the loan page section (bottom left = Machine | Human) put in its place!